**Loop <%= s.loop %>** The village square at dawn — the same morning, again. <% if (s.knows.bridge) { %> You remember what happens at noon. This time you can act on it. [[Warn the merchant before noon->Merchant]] <% } %> [[Ask the old woman about the bridge->OldWoman]] [[Wait by the bridge until noon->Bridge]] "The bridge?" she says. "It always falls at noon. Always has." <% s.knows.bridge = true; %> [[Let the day reset->Reset]] At noon the old bridge groans and collapses. You learn its timing the hard way. <% s.knows.bridge = true; %> [[Let the day reset->Reset]] Because you knew, you warn the merchant in time. Her cart crosses early and safely — something that never happened in any loop before. [[The loop finally breaks->Ending]] <% s.loop++; %> Night falls and you wake to the same dawn — but you carry what you learned into the next loop. [[Live the day again->Start]] One piece of knowledge, carried across loops, changed the only thing that mattered. The morning lets you go. **The End** [[Loop again->Start]]