**Day <%= s.day %>** — Food: <%= s.food %> · Warmth: <%= s.warmth %>
<% if (s.food <= 0 || s.warmth <= 0) { %>
Your supplies run out and the wilderness wins. You did not survive.
[[Try again->Restart]]
<% } else if (s.day > 5) { %>
Five days survived — a search plane spots your fire. Rescue arrives.
**The End**
[[Play again->Restart]]
<% } else { %>
No script decides what happens next. Interacting systems — and your choices — do.
Hunt (food +2, warmth −1), gather firewood (warmth +2, food −1), or rest to recover (but food −1 and warmth −1). Every action costs a day.
[[Hunt->Hunt]]
[[Gather firewood->Firewood]]
[[Rest->Rest]]
<% } %>
<% s.food += 2; s.warmth -= 1; s.day += 1; %>
[[See what the day brings->Start]]
<% s.warmth += 2; s.food -= 1; s.day += 1; %>
[[See what the day brings->Start]]
<% s.day += 1; s.food -= 1; s.warmth -= 1; %>
[[See what the day brings->Start]]
<% s.day = 1; s.food = 3; s.warmth = 3; %>
[[Begin again->Start]]